Academic Papers

This section lists academic papers that describe techniques that seem promising for creative work. These can range from artistic effects in computer graphics to novel 3D scanning or computer vision approaches to ways of processing or generating 3D geometry for fabrication.

There are many places to find such papers on the web. We use Mendeley, a collaborative research platform, to collect the ones that might be useful to creative artists and designers. Join us there, in the Makematics Mendeley Group, to contribute to that effort. Beneath, we also list a few additional compendia that collect massive numbers of other papers that might be of interest.

  • 3D real-time positioning for autonomous navigation using a nine-point landmark
  • A discriminatively trained, multiscale, deformable part model
  • A dynamic Bayesian network model for autonomous 3d reconstruction from a single indoor image
  • Colour Invariant Head Pose Classification in Low Resolution Video
  • Computer-Generated Watercolor
  • Creating robust high-throughput traffic sign detectors using centre-surround HOG statistics
  • Deformable Model Fitting by Regularized Landmark Mean-Shift
  • Designing of particle system architecture by using multi-agent modeling
  • DTAM: Dense tracking and mapping in real-time
  • EBLearn: Open-Source Energy-Based Learning in C++
  • Eigenfaces for Recognition
  • Eulerian Video Magnification for Revealing Subtle Changes in the World
  • Evolving Virtual Creatures
  • Expression Flow for 3D-Aware Face Component Transfer
  • Eye Localization through Multiscale Sparse Dictionaries
  • Face Morphing using 3D-Aware Appearance Optimization
  • Face recognition: eigenface, elastic matching, and neural nets
  • Facial Expression Editing in Video Using a Temporally-Smooth Factorization
  • Fast features for time constrained object detection
  • Fast Non-Rigid Surface Detection, Registration and Realistic Augmentation
  • Fast Object Detection with Occlusions
  • Genetic Programming for Object Detection
  • Genetic search for fast object detection
  • Geometric Context from a Single Image
  • Graphcut Textures: Image and Video Synthesis Using Graph Cuts
  • Guiding Visual Surveillance by Tracking Human Attention
  • Hands by hand: crowd-sourced motion tracking for gesture annotation
  • Hierarchical PCA Decomposition of Point Clouds
  • Human Detection using Oriented Histograms of Flow and Appearance
  • Interactive singulation of objects from a pile
  • Kernelized Structural SVM Learning for Supervised Object Segmentation
  • Learning to Reconstruct 3D Human Motion from Bayesian Mixtures of Experts. A Probabilistic Discriminative Approach
  • Local Learning Algorithms
  • Marching cubes: A high resolution 3D surface construction algorithm
  • Min-Cut Based Segmentation of Point Clouds
  • Model-Based Object Pose in 25 Lines of code
  • Parallel sorting algorithms for optimizing particle simulations
  • Pedestrian detection: an evaluation of the state of the art.
  • Physically-based Fluid Animation: A Survey
  • Putting Objects in Perspective
  • Random Sample Consensus: A Paradigm for Model Fitting with Apphcatlons to Image Analysis and Automated Cartography
  • Realtime performance-based facial animation
  • Robust hand detection
  • Scene Reconstruction and Visualization From Community Photo Collections
  • Source localization in complex listening situations: Selection of binaural cues based on interaural coherence
  • Stable Multi-Target Tracking in Real-Time Surveillance Video
  • Touché: Enhancing Touch Interaction on Humans, Screens, Liquids, and Everyday Objects
  • View-independent person identification from human gait
  • Whack Gestures: Inexact and Inattentive Interaction with Mobile Devices
  • What Makes Paris Look like Paris?
  • Places to Find More Papers